Server that manages multiple game events in realtime and notifies numerous users of their badges that they achieved via mobile notifications. A scanner component that scanned the User's QR code and logged them into the slot machine
Designed architecture and game flow (e.g. game sequences and SocketIO communications). Implemented adapter for capacitive touch hardware to control Unity game
Internal tool used to deploy apps onto AWS. It handled secrets, credentials, and config files for various AWS components (e.g. ElasticBeanstalk, DynamoDB, EC2, Lambda, etc.)
Automated the process of looking for missing product photos coming in from various studios. Lambdas would check files that were received and record them on DynamoDB. Java Spring provided a UI for the admin to see which image files were missing.